var canvas;
function setup() {
// put drawing code here
canvas = createCanvas(windowWidth, windowHeight);
background(random(255), random(255), random(255), 50);
button = createButton("Image Speichern");
button.mousePressed(saveImage)
button.position(windowWidth - 180, windowHeight - 50)
}
function draw() {
// put drawing code here
frameRate(2)
noStroke();
fill(random(255), random(255), random(255), 70);
ellipse(random(windowWidth), random(windowHeight), random(10, 300), random(10, 300));
}
function saveImage() {
saveCanvas('RandomKreis', 'jpg');
}